Houdini released in 1996 was essentially a rewrite of “Action”, a component of PRISMS, but in C++ code with a ton more bells and whistles to take advantage of faster graphics cards. So Houdini has its roots in PRISMS which had its roots as Omnibus’ proprietary CG software. PRISMS started at Omnibus as a name for a collection of software programs during mid-80s.
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